It’s pretty common for Indie RPGs to take inspiration from the “golden age” of SNES RPGs, i.e. your Final Fantasies 4 through 6, your Chrono Triggers, and so on. Get in the Car, Loser! pushes hard against that, which is cool – instead, it draws inspiration from modern RPGs, with a combat system built around ideas like cooldowns and staggers and weapon upgrading. I’m still pretty early in the game, but so far I’m enjoying the combat a lot, and I’m very excited to see where it goes with its ideas in the later acts. Don’t miss this one!
In Balance, you must carefully guide your marble through a series of precise and difficult 3D platform challenges. It’s inspired by the 2004 shareware game “Ballance” – which I haven’t played, but what a great title that is!
Balance is unfinished, or possibly abandoned? Whatever the case, in its current state, there are no checkpoints, and you need to manually select the stage you want to play by pressing 9. Which actually, I really like? On the one hand, I like the freedom of just being able to hop around and see everything without any restrictions, and on the other, I like that it implies that the one true way to play is to start from the very start, every time, and complete the entire course in one go. It works whether you’re feeling hardcore or casual!
When I first tried this, I bounced off it a bit – but it really came to life when I tried it out with a group of four on our last games morning. Maybe the coolest thing about Roblox games is the way that they make all games multiplayer by default – and therefore suggest the possibility that, you know, maybe all games could be multiplayer?
Frog Finder is an educational puzzle game, with a series of abstract puzzles about finding the frog hidden in a grid.
I think I had an expectation going in that it was going to be somehow subversive, somehow… Frog Fractiony? But that’s not it. If anything, it’s anti-subversive, like it has a kind of charming earnestness, which is something I guess you get in kids games. It’s adorable! It made me feel like a toddler.
It’s hard to describe – it manages to capture a nostalgia I didn’t know I had, for these alien-feeling early edutainment games that evoke a sense of wonder and joy.