Memorial Pillage

by Ivan Zonotti’s MyMadnessWorks.

I just came across this really nice platformer from back in May that I missed – it’s a new game from the creator of Imscared and FIREWORK.

Memorial Pillage is a self-described “love letter to CORE’s Tomb Raider”, and focuses on the kind of weighty movement you don’t see in a lot of platformers anymore. Your movement has inertia – how far you jump depends on how fast you’re moving. Cool!

Over the last decade or so, it feels like indie platformers have settled on a kind-of “correct” way to do things, so it’s refreshing to play something that pulls in a different direction, and takes inspiration from places less explored.

Two quick notes for this one:

  • There’s an “optional” tutorial accessible from the main menu that really shouldn’t be optional, since it explains a couple of non-standard control things that are important. TLDP; you can drop through platforms by double tapping down, and if you press CTRL it slows down time.
  • Let me spare you some rage: you can’t walk into spikes from the side, or climb up onto a platform that has spikes on it. That place where you’re trying to do that? You can just jump right over them!

[Download for Windows (]

1 comment

  1. You can walk into spikes from the side as long as you have no downward momentum, you just can’t move down while you’re touching them. You can safely run through them Prince of Persia style or clip a spike while you’re jumping upwards.

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