by Jacob W Buczynski.
A stunning collection of minigames from the creator of Revenge of the Sunfish! This was created back in 2012 for an exhibition in Melbourne, but has only recently gotten a public release.
[Download for Windows (revengeofthesunfish.com)]
(Note: because this was intended to run at an event, you need to use CTRL-ALT-DELETE to quit)
by Wild Roleplay.
Oh hey, I recognise that zipline! It’s EgoMoose‘s zipline script! (I used it myself in Climb the Giant Man.) What’s that? You’ve somehow made a huge 150 stage obby focused on it? Whattttt
So, this is a classic “blue sky” Roblox obby, which is a popular obby flavour that I have a guilty pleasure fondness for. You can see the whole world at once. Stages are short, and usually trivial. It’s often less about making each level stand out, and more about just having a lot of content with an occasional difficulty spike to keep things interesting. They’re great to play with a group, in ways you wouldn’t necessarily expect. I’m sort of fascinated by them.
Anyway, this game is definitely in that genre, and most of the levels are pretty simple. The way the zipline script works is that you hop on one end, and you’re zipped along to the end, with no further input needed. Honestly, I wouldn’t have thought there was much you could do with that, from a level design standpoint, but this game really surprised me! Cool game, with a lot of cool ideas, especially as you get further in.
[Play on Roblox (account signup required)]
by Abstract Machine.
I keep having this dream.
Why don’t you tell me about it?
I’m in a forest at night. There’s snow everywhere… There are footprints in the snow, leading off into the distance.
Do you follow them?
[Download for Windows (itch.io)]
by Stuffed Wombat.
This game is pretty slight – which makes sense, it was made in just two hours! But it does a very clever design thing that I don’t think I’ve ever seen before, so I’ve found myself thinking about it again and again. Let me tell you about the thing!
SLIPPY is a simple 2D platformer with a bunch of stages. But instead of having you complete each level in sequence, or, god-forbid, presenting you with a neatly arranged grid of levels to choose from, SLIPPY just randomly changes the level each time you fail.
You still have to do all the levels, to be clear, they’re just being fired at you in a random order, and if you fail you immediately get to try a new one! And this means the game ends with you dramatically alternating between the same 4 levels you’re stuck on, then 3, then 2, and finally just replaying the single hardest level. Amazing!
[Play online (itch.io)]
by Gideon W.
A logic deduction puzzle game – it’s not enough to know what the answer is; the trick is figuring out why it’s right.
[Play online (baublejar.com)]
(via thinkygames.com, thanks!)
I’m just gonna say it: this is the best one. If you’ve been looking for an entry point to this series? Start here!
[Download for Windows (on gamejolt.com for some reason)]
by Fractal Interactive.
Explore the surface of the moon, and reactivate 10 giant mirrored monoliths. An excellent Death Stranding like, which is something there aren’t nearly enough of!
[Download for Windows (steam)]
by Sylvie and Aria of Love ♥ Game.
It’s a new Slyvie platformer! Actually, this one’s already been out for a little while, but I was reminded to finally go and check it out thanks to its recent Nuovo nomination at the IGF!
In typical Sylvie fashion, it’s an untraditional-traditional platformer. Press the keys A through R to activate any of the many powers you’ll find across the game’s world, or press S through Z to become a lime.
I think the game is best experienced without being too over-explained – but I do recommend reading Andi McClure’s post about the game over on Cohost, which does a great job of talking about what’s cool about the game and why it’s so interesting from a design perspective.
[Download for Windows/Mac/Linux (itch.io)]
by Jack Strait.
I don’t know where you came from, but you shouldn’t be here.
[Download Powerpoint .ppsx file]
(via Free Game Planet.)
by Philippe Grenon.
Write a poem by jumping between platforms containing the next word. A bit like Action Painting Pro, but for Poetry! Here’s one I made earlier:
Brazen and despair
Shall the moaning air and dead
Nobody shall sing
Cities all blood
I was able to retrieve this because the game is set up to automatically tweet poems created in it (though, that might just be for the version currently running at the PoetryGames exhibition here in London). Here’s another less successful attempt I made.
[Play online (French)] | [Play online (English)]