by Shuhei Miyazawa.
Came across this cute little arcade thing (via WarpDoor, thanks Tim!) and knew it was going to be my pick for the week – I have a bit of a weakness for well-made minimal arcade things. And this one is great – it’s cleverly designed and feels great to play. It has good “game-play”.
The game is super simple – you’re a cat, and you have to rush from one side of an allayway to another, avoiding the chaotic splattering of raindrops on the way. You’ve got a limited dash move to help. Make it to 1,000,000 points to “win” and you’ll see an ending.
Like all great arcade games, there’s a lot of nuance to the simplicity of its rules. You get a bonus for dashing across without stopping – which feels arbitrary until you realise you can start the crossing whenever you think the time is right. You get badges for catching stars during a crossing, which means you’ll probably want to let the bouncing stars accumulate, turning them into low-stakes obstacles in addition to the raindrops. A tiny set of mysterious per-game achievements lights up as you play, offering clues on how to approach your quest for a million points. This is the sort of game that looks easy to make, but really, really isn’t.
[edit: whoops! I was wrong about the win condition. You win by completing five laps once the rain has reached its maximum intensity – which makes sense! As a high score game, it would have been a little odd to artificially cap your score.]